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MCP

Connect Claude Code, Claude Desktop, Cursor, Codex, and other agents to Plan0.

Getting your MCP URL and API key

  1. Open the Help center panel in the top toolbar (the ? icon next to the MCP status badge).
  2. Copy your API key.
  3. Use the config snippet below — replace <your-api-key> with the copied key.

Config snippet

The same snippet works for all clients that support Streamable HTTP MCP servers:

"mcpServers": {  "plan0": {    "type": "http",    "url": "https://app.plan0.dev/mcp",    "headers": {      "Authorization": "Bearer <your-api-key>"    }  }

Client-specific setup

Create (or edit) .mcp.json in your project root:

"mcpServers": {  "plan0": {    "type": "http",    "url": "https://app.plan0.dev/mcp",    "headers": {      "Authorization": "Bearer <your-api-key>"    }  }

Or use the CLI:

claude mcp add plan0 --transport http https://app.plan0.dev/mcp \--header "Authorization: Bearer <your-api-key>"

Edit the config file for your platform:

  • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
  • Windows: %APPDATA%\Claude\claude_desktop_config.json

Add the plan0 entry inside "mcpServers" and restart Claude Desktop:

"mcpServers": {  "plan0": {    "type": "http",    "url": "https://app.plan0.dev/mcp",    "headers": {      "Authorization": "Bearer <your-api-key>"    }  }

Create (or edit) .cursor/mcp.json in your project root:

"mcpServers": {  "plan0": {    "type": "http",    "url": "https://app.plan0.dev/mcp",    "headers": {      "Authorization": "Bearer <your-api-key>"    }  }

For a global config that applies to all projects, use Cursor's Settings → MCP panel and paste the same JSON.

In your Codex config file (typically ~/.codex/config.yaml or the project-level .codex/config.yaml), add Plan0 under mcpServers:

mcpServers:plan0:  type: http  url: https://app.plan0.dev/mcp  headers:    Authorization: 'Bearer <your-api-key>'

Refer to the Codex CLI documentation for the exact config file location and format for your version.

Any client that supports Streamable HTTP MCP servers can connect to Plan0.

  • URL: https://app.plan0.dev/mcp
  • Transport: Streamable HTTP ("type": "http")
  • Auth header: Authorization: Bearer <your-api-key>

How it works

Plan0's MCP server is tied to your open browser tabs. When you have a project open in the browser, the agent can see it via list-connected-projects. One API key = one MCP session; each open browser tab with a project is a "connected project".


Tools

Context-gathering tools

ToolWhat it does
get-skillReturns project-tailored how-to documentation for using Plan0's MCP tools
list-connected-projectsLists every project currently open in the browser, with versions and the active version
get-project-settingsReturns the project's Quick Prompts, type definitions, statuses, and linked template
get-current-canvas-building-blocksReturns building blocks on the canvas; use detailLevel: "skeleton" for a cheap overview or "full" for detailed data on specific blocks
verify-canvasReports layout issues, duplicates, and orphaned blocks

Mutation tools

ToolWhat it does
edit-project-settingsCreate, update, or delete a prompt, status, or type — with optional template propagation
create-building-blocksAdd new building blocks to the canvas
update-building-blocksEdit existing building blocks
delete-building-blocksRemove building blocks
rearrange-building-blocksReflow the layout of selected blocks
reparent-building-blocksMove blocks into a different parent or group
switch-versionSwitch the active version (canvas page)

Typical agent workflow

Agents typically start by gathering context, then mutate:

  1. list-connected-projects — discover which project is open and which version is active.
  2. get-skill — get Plan0-specific guidance for the current task.
  3. get-current-canvas-building-blocks with detailLevel: "skeleton" — read the canvas structure (ids, names, types, statuses). Then call again with detailLevel: "full" and specific buildingBlockIds to load descriptions and connections for only the blocks you need to work with.
  4. Mutate: create-building-blocks, update-building-blocks, rearrange-building-blocks, etc.
  5. verify-canvas — confirm the result looks correct.